
Objective Create an application that gives you the power to easily create, log and track your workouts, no matter where you exercise.
When: May 2022
Tools: Figma, User Research, Adobe XD, Miro
Role: UX/UI Designer and Researcher
Responsibility: User Research, Usability, Interaction, Visual Design, Prototyping & Testing
Background
The best way to get the most out of your workout routine is to track your progress. A weightlifting app can help with that by keeping you organized and on target. It’ll also help you create new workouts, learn new techniques, and stay motivated. GymLyf allows you to log exercises, the weight you used, reps, sets, and more. It also comes packed with easily accessible videos, routines, and tips to keep you on track.
Research
In order to create my personas, I utilized the information from my research to conceptualize two different personas. I referred back to these users during my design process to make sure their needs were being met.
Based on the results, here is the personas I formed.


User Flows
Creating a user flow allows me to better comprehend the conditions and mindset my users would be in when interacting with the product. Therefore, allowing me to know what processes and functions need to be established so their needs and expectations can be met. As well as thoroughly defining my intended user flow and fine-tuning it before implementation.

WireFrames
When creating the wireframe, I iterated through several versions of different levels of fidelity until it became representative of the final product. I created and edited the stylistic aspects of the app throughout GymLyf's development. As the app progressed, I began altering the design by removing or adding functions and altering layout.

Final Product

User Testing
A/B testing
Conclusion
Throughout the process of creating this app, the emphasis of user testing was heavy. Adjusting the flow of the application and meeting needs of the users is easily identifiable through testing. With more time, I would potentially do another round of testing in order to update the app according to the feedback given by users that are implementing this application into their every day life.